Oct 22, 2005, 08:43 PM // 20:43
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#121
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Quote:
Originally Posted by Harlas Kije
Has anyone had any experience running a straight monk build?
I am thinking about taking a second prof with no pts dumped into it and sticking solely with monk attributes. Just curious as to how well a build like this would be both PVM/PVP. I also plan on doing most of my playing solo for awhile.
Also wondering if you have run one--what secondary class in your opinion would complement this build--keeping in mind that no attrib. pts would be put into it. I apologize if this has been asked--my search button is not working on my work pc and I have not been able to find much information on this anywhere else.
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If you're going to go Monk only, take Mesmer as a second profession so people have to work around the possibility of you having Hex Breaker on you.
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Oct 27, 2005, 02:24 PM // 14:24
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#122
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Ascalonian Squire
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Quote:
Originally Posted by Worf
Today I was in Tombs playing healing monk with my normal setup:
16 Heal
13 Divine
4 Protection
Word of Healing, Breeze, Orison, Touch, Seed, Mend Ailment, Heal Party, Res sig
Then i get blind invite from some team, I looked players, and it showed pretty good team. I accepted their invite. Then they asked my rank, I'm only rank 1 . They said that they are looking for 2+ players, and asked then my skills & attributes. I said them and they said: " Ohh man nothing to maintain, what a noob build". Then they kicked me. Why healing monk needs to maintain something? I've been tried builds like these:
Change some skills to get Boon + Peace&Harmony,
Change some skills to get Healing Hands + the skill what lenghents duration of enchantments + Serpent's Quickness,
Change some skills to get Mending and Blessed signet,
But they aren't so good as my normal build, I think. So what I need to change to get "good" build that higher rank players can accept?
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Dump the res, you're monk you should be healing not ressing if you're ressing you're not healing for 3 seconds and people will die even more....
Dumb healing breeze it's the worst monk skill ever (except mending that is) it's basically a "heal other" over time that can get and will get disenchanted, run "heal other" instead.
WoH isn't really bad but there's far better elite's out there for a monk/mesmer monk/necro. I suggest you run Enenrgy Drain or Mantra of Recall/Contemplation of Purity on a mo/me or Offering of blood on a Mo/N
And basing a healer monk on enchantments is eh......
.....a really bad idea.....
Boon is not good you'll run out of engery to fast, mending is the singe most horrifically bad uber sucky monk skill out there (oh no! 3 or 4 pips now however will i out damage that???)
Read through this topic a bit there's some descent healer builds posted here.
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Oct 27, 2005, 11:33 PM // 23:33
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#123
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Ascalonian Squire
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Anyone know what skills I should use for a pure protection monk with.
Protection (12) + sup rune
Divine (12) + sup rune
Thanks
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Nov 01, 2005, 01:04 PM // 13:04
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#124
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Why is Healing Breeze worst Monk skill again? I thought that would be Mending and Rebirth (we're talking about PvP here)
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Nov 01, 2005, 10:43 PM // 22:43
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#125
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, USA
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Quote:
Originally Posted by LightningHell
Why is Healing Breeze worst Monk skill again? I thought that would be Mending and Rebirth (we're talking about PvP here)
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Hahaha... funny... (you were joking, right?).
While I agree Rebirth should not be anywhere near a PvP monk's skill bar, Mending is a superb skill that should be on at least 2 monks skill bars, unless you have 2 monks doing Martyr/Restore Conditions.
Healing Breeze... why use healing breeze to remove the negative effect of a hex/condition when you can remove the hex/condition for half the energy cost?
Why spend 10 energy to heal, say, 160 health over 10 seconds (8 pips/12 Healing Prayers) when you can do Heal Other that will heal for 150 in one shot (not including Divine Favor)?
Or, and this one is the killer, why not just cast Orison of Healing twice and heal more (heal + Divine Favor)?
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Nov 02, 2005, 04:25 AM // 04:25
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#126
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Ascalonian Squire
Join Date: Jun 2005
Profession: N/Me
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I don't know if this build has already been posted, but it is a nice Monk/Ele build for Team Arenas. Very easy to flawless basically any team except for pure hex builds.
Mo/E
Items: Judges Armour: Chest and legs. Rest is tatoo.
Divine Favor Staff w/ +20% enchanting mod and (recommended) +30 hp hale mod.
Sup Divine Favor + Sup Vigor + Minors
Divine 16
Healing 9
Prot 11
Skills:
Holy Veil
Mend Ailment
Reversal of Fortune
Guardian
Prot Spirit
Healing Touch (req.)
Glyph of Renewal {E} (req.)
Divine Spirit (req.)
This build works by casting Glyph of Renewal first and then Divine Spirit. With Divine Healing maxed at 16 and with the +20% enchanting mod, the Divine Spirit will last longer than the recharge time for the Glyph. Basically, you have Divine Spirit up at all times. Now all your spells (except Prot Spirit) are only costing 1 energy indefinately.
Strenghts: This build is amazing at defeating physical damage teams and teams with elementalists on them. Prot Spirit and Guardian render them useless. Energy management on this build is incredibly easy. Energy problems are near nonexistent on this build.
Weakness: Hexes are about the only weakness to this build.
How to counter the builds only weakness: If you are finding hexes to be a problem to work around, consider asking one or your other teamates to cover hexes on other players, so you can replaces Holy Veil with CoP. When you are hexed out, switch to an your empty weapon slot to reduce the amount of energy you have and make sure you put a good amount of enchantments on yourself. Wait until the Glyph is almost recharged then hit CoP. Change back to your staff to regain +12 energy, hit Glyph, and then hit Divine Spirit again. It is a complicated process, but you will find yourself getting good at it eventually.
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Nov 06, 2005, 08:25 PM // 20:25
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#127
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Frost Gate Guardian
Join Date: Aug 2005
Location: u kidding?
Guild: LBS RUNNERS ACADEMY
Profession: W/Mo
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hey sup guys, im looking for a fow/uw monk healing build, i have all my equip, and i have about 67 energy
i just need a good healing build to top all of it off so i cud start joining good partys for fow.uw, anyone wana help out and tell me theirs
thanks
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Nov 07, 2005, 03:25 PM // 15:25
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#128
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Banned
Join Date: Jun 2005
Location: The Underground
Guild: KR
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can someone tell me the best over all build for a low lvl monk/ranger I want a good build to use till I hit 20 and UW soloing with 50 build...
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Nov 07, 2005, 09:01 PM // 21:01
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#129
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, USA
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Quote:
Originally Posted by COunt it If it GoEs
hey sup guys, im looking for a fow/uw monk healing build, i have all my equip, and i have about 67 energy
i just need a good healing build to top all of it off so i cud start joining good partys for fow.uw, anyone wana help out and tell me theirs
thanks
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Quote:
Originally Posted by Xa Panda
can someone tell me the best over all build for a low lvl monk/ranger I want a good build to use till I hit 20 and UW soloing with 50 build...
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Bottom of page. "Advanced Search"
Try it, you might like it.
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Nov 09, 2005, 05:16 PM // 17:16
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#130
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Pre-Searing Cadet
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Lot's of times when I try to do a search, it times out.
Anyway here's the Monk I use for 4v4.
All tatoo +energy armor
Sup Healing + Sup Vigor + Minors
Healing 16
Divine 13
Smite 4
Orison
Touch
Kiss
Word {E}
Smite Hex
Mend Ailment
Rez sig
Divine Boon
If hexes become a problem I swap out Kiss for Remove Hex. Many times however I can wait out hexes or use heals sparingly enough to avoid some hex effects, like backfire.
Mana is rarely an issue because even my mends and smite hexes heal for a decent amount. And if mana ever is an issue I just cancel divine boon.
Migraine type hexes with interrupts are a good counter to my pure heal build.
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Nov 09, 2005, 08:13 PM // 20:13
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#131
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Banned
Join Date: Jun 2005
Location: The Underground
Guild: KR
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Quote:
Originally Posted by debaser71
Lot's of times when I try to do a search, it times out.
Anyway here's the Monk I use for 4v4.
All tatoo +energy armor
Sup Healing + Sup Vigor + Minors
Healing 16
Divine 13
Smite 4
Orison
Touch
Kiss
Word {E}
Smite Hex
Mend Ailment
Rez sig
Divine Boon
If hexes become a problem I swap out Kiss for Remove Hex. Many times however I can wait out hexes or use heals sparingly enough to avoid some hex effects, like backfire.
Mana is rarely an issue because even my mends and smite hexes heal for a decent amount. And if mana ever is an issue I just cancel divine boon.
Migraine type hexes with interrupts are a good counter to my pure heal build.
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wait thats a UW build right? how much hp?
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Nov 10, 2005, 03:47 AM // 03:47
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#132
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Krytan Explorer
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Try using holy veil instead of smite hex for your hex removal.
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Nov 10, 2005, 03:35 PM // 15:35
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#133
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Pre-Searing Cadet
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Sorry I do not know what "UW" means.
My monk has about 500 health. I take +22 or abouts on both of my staff magic slots.
I have yet to seriously try Holy Veil but I think it might work for certain builds. I only have issues when I'm getting 3+ hexes on me at once. The thing however that I do like about smite and remove hex are that they are ally targetable spells, meaning I get the Divine Boon and divine healing bonus.
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Nov 10, 2005, 06:13 PM // 18:13
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#134
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Xa Panda
wait thats a UW build right? how much hp?
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BRO. stop trolling for builds or the admin will catch wind of it and kick you off. use the search utility. it's at the top of the page. you can search for 'smite build', 'UW build'..........'really lame W/MO build'..........anything.
or better yet look through the skill listing for monks. ALLLLLLLLLL the skills are there. even a nice description of each individual skill. it's better this way. you'll be more comfortable with the skills you use. you'll know them more intimately and understand them better than if someone just told you what to do.
aint no free rides on the guild wars bus.
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Nov 12, 2005, 06:47 AM // 06:47
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#135
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
Originally Posted by Dargull
Dump the res, you're monk you should be healing not ressing if you're ressing you're not healing for 3 seconds and people will die even more....
Dumb healing breeze it's the worst monk skill ever (except mending that is) it's basically a "heal other" over time that can get and will get disenchanted, run "heal other" instead.
WoH isn't really bad but there's far better elite's out there for a monk/mesmer monk/necro. I suggest you run Enenrgy Drain or Mantra of Recall/Contemplation of Purity on a mo/me or Offering of blood on a Mo/N
And basing a healer monk on enchantments is eh......
.....a really bad idea.....
Boon is not good you'll run out of engery to fast, mending is the singe most horrifically bad uber sucky monk skill out there (oh no! 3 or 4 pips now however will i out damage that???)
Read through this topic a bit there's some descent healer builds posted here.
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Mending and Healing Breeze are NOT the worst "monk skills" existing.
When you go monk primary these are just "inneficient" for a monk at best. Although Breeze has some use in Arena with the Purity Recall setup and specifically when there isnt much you can do to heal conditions.
For monk secondary HEaling Breeze and Mending have shown there worth time after time as seen by X/Mo who still use them to great effect. The thing stands however that monk primary should not try to be mantaining to many spells at all.
For my Healer Build I tend to go mo/me with the following if for Tombs and GvG. Note: Healers are extremly squishy in Arenas specifically because most of the time they are the only healers and thus the primary target of choice.
Dwayna's Kiss/Orison of Healing/Healing Touch/Heal Other/Healing Seed/Holy Veil/Inspired Hex and Energy Drain
Word of Healing/Orison of Healing/Healing Touch/Heal Other/Healing Seed/Holy Veil/Channeling and Inspired Hex
For arenas I tend to go Prot to diminish the effects of being the main target
Guardian/Reversal of Fortune/Mend Ailment/Contemplation of Purity/Divine Boon/Mantra of Recall/Inspired Hex/Spirit of Failure
In some occasions I go healer for arena to bringing
Dwayna's Kiss/Orison of Healing/Healing Touch/Heal Other/Contemplation of Purity/Divine Boon/Holy Veil/Mantra of Recall for anti hexes
Dwayna's Kiss/Orison of Healing/Healing Touch/Heal Other/Healing Breeze/Contemplation of Purity/Divine Boon/Mantra of Recall for survivability since my breeze gives +9 health regeneration and is usually used in times of emergencies.
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Nov 21, 2005, 03:18 AM // 03:18
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#136
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Ascalonian Squire
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I am making a pure healer does anyone know what skills I should use.
Healing (12+4)
Divine (12+3)
I was thinking maybe "Vigerous Spirit" but no idea what other skills.
Thanks
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Nov 24, 2005, 09:11 AM // 09:11
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#137
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Academy Page
Join Date: Aug 2005
Location: UK
Guild: Hired Killers [HK]
Profession: Mo/
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Quote:
Originally Posted by Tam Amberdel
Class: Monk/Warrior
Attributes:
9 healing prayers
10 protection prayers
11+1 divine favor
4 tactics
Skills:
Blessed Signet
Orison of Healing
Healing Breeze
Shield of Regeneration
"Watch Yourself"
Bonetti's Defense
Life Bond
Balthazar's Spirit
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I have been playing as a healer monk since day one of GW in the UK and recently have decided to change to protection as I was getting bored of just healing. I looked around on several websites for good protection builds until I found this one. I've tried this build in TA, HoH and GvG and it works great! In GvG and HoH when backed up with at least one decent healer monk this Bond Protector is fantastic and even in TA when I am the only monk in the team it still works great for the team and their reduced damage and the stances help me when I start to take the heat. I have decided to swap out the Healing Breeze for Healing Touch which makes me a little less of a team healer but I feel it is needed as I seem to take alot of heat. So long as your team does their job of killing then this is a great build as the enemy is wasting alot of time trying to kill me leaving them free to do their job.
If anyone is looking at creating a protection monk then I strongly suggest you try this build as IT WORKS!
Cheers Tam for posting this as it has brought the fun back into the game for me.
Do you think that Aegis could have any place in this build? I realise that you will lose some of the adrenaline and energy for the 7-9 seconds Aegis is active but maybe that can be sacrificed in the heat of the battle for the good of the team seeing as you have Blessed Signet to gain the energy back?
Also my attributes vary slightly to this as I also have some in Smiting for Balthazars Spirit.
Last edited by Brutal; Nov 24, 2005 at 01:03 PM // 13:03..
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Nov 26, 2005, 06:39 PM // 18:39
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#138
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Krytan Explorer
Join Date: Sep 2005
Location: I live in my house.. duh..
Guild: OoB FTW - Need Members!
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Here is my PvP monk build
12 Healing Prayers (+2 rune +1 hat) = 15 Healing Prayers
12 Divine Favor (+2 rune) = 14 Divine Favor
5 Protection Prayers (+1 rune) = 6 Protection Prayers
skills:
Orison of Healing
Heal Other (use rarely)
Healing Seed
Healing Word (E)
Remove Hex
Reversal of Fortune
empty
empty
just base your healing almost COMPLETELY on orison of healing, and get a large damage output on ur team, then u should be good to go.
NOTE: i only use this in CA to get a lot of faction quickly, i havent tested anywhere else.
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Dec 04, 2005, 07:01 AM // 07:01
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#139
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Lion's Arch Merchant
Join Date: Jun 2005
Location: doa
Profession: Mo/
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Here's the general heal monk I run in UW when joining pugs - always assume the worst case scenarios (the tank cannot tank, the other monk is a solo monk, casters believe themselves invincible to aatxes, and if you have a battery necro they will sacrifice themselves to death). Thus when I run my monk it is mostly self sufficient (as how i like to run all my characters - eg. troll ungent and dodge on my ele).
When pugs ask if i'm heal or prot, i say "heal w/ prot spirit"
Heal/Prot/Div - 16/9/11
- prot spirit (those aatxes hit hard, in fact squids hit hard after that war who brought no stances has died a few too many times)
- word (e)
- orison
- breeze
- healng seed
- rebirth
- essence bond
- sprint
if i actually get into a pug that actually does some planning, and has 1-2 other monks who aren't solo, and the group knows where they want to go, i sometimes switch out word for spellbreaker. or breeze for dwyana's kiss if going to hex heavy areas.
with my skillset, i can keep alive a decent group of 6 (after the 2 monks have dropped out) doing escort souls or unwanted guests. or a group of 4 (trap ranger tanking, ele and necro) against aatxes and smites. not indefinitely of course, but if the group does average damage it's no problem.
basic use is thus:
. prot spirit - to protect against spike dmg from aaxtes, meteor shower, fireball, chain lightning, etc. primarily use on tank, but also use on anyone who gets mobs attention including self. benefits are fast recharge and fast cast which makes it good for a desperate heal that won't be interrupted by mindblades. however cost is not cheap.
. word - quick, cheap heal. bonus for <50% hp. good when very low on energy
. orison - self heal. cheap. good at touching up a bruised caster.
. breeze - good for casters under attack in combo w/ prot spirit. self heal. use w/ discretion as it is expensive
. seed - best for player who has mob aggro, be it warrior, or ele, or other monk. good for very weak/heavy dp players to mitigate dmg cheaply for 10 sec.
. rebirth - should be obvious, but don't cast in battle please. if rezing in battle is required (as only you and a tank are left) rebirth to the farthest distance possible why capable of healing tank, make sure your energy management from ess bond is sufficient to still heal tank and rebirthed back to life, or switch to backup focus to heal rebirthed
. ess bond - energy management, cast on player taking dmg. drop when there is no consistent melee dmg, eg colds, mindblades, behemoths. although it works wonders when a warrior walks into traps hehe.
. sprint - for losing aggro, move sideways or run in circles to ditch mobs on warrior. for chasing down errant, "i"m invunerable" tanks and casters, and for ditching pursuing enemies.
i use gordac's holy rod (10/10 fast cast/recharge all skills) + 20/20 collector's healing ankh.
for back up energy: rod + bonus energy collector's anhk for total of 69 energy.
armor is ascetic fissure armor for energy bonus
Last edited by saphir; Dec 04, 2005 at 07:09 AM // 07:09..
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Dec 21, 2005, 10:43 PM // 22:43
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#140
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Banned
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
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mY Healing beast
10+3 healing
10+1 divine favor
8 beast mastery
healing breeze
heal party
orison of healing
mending
word of healing (e)
disrupting lunge
melandru assault/restore life/or rez
charm animal
My healing Beast!!! LOL
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